UX Design war stories
Saw a legacy product through to the end of its useful life, and participated in UX strategy and design for a successor product, with complete freedom over the visual design, layout, and feature roadmap (Intrado/Intercall)
Fostered a team's transition from Sketch to Figma, including team mentoring, migration of product files, and a full reworking of design system components, documentation (Cadent)
Designed an MVP of a mobile product, while concurrently building the design system and reusable components for further user experience development (IrisCX)
Acted as lead designer on a Mobile product, while also acting as Product Owner, helping the development team with its backlog grooming and prioritization of new features (Hoot Meetings)
Recreated outdated specs and product documentation in Axure Pro, accounting for the needs of engineers and future designers (Intrado/Intercall)
Introduced research into an entirely hypothetical product design, implementing basic surveys and usability tests in UserTesting.com to identify pain points and evaluate an initial set of design decisions (Hoot Meetings)
Proactively invited operations team members into conversation with the UX team, a la contextual inquiry, to foster better relationships and gain a deeper understanding the user's process and pain points